Assembly HOWTO Franois-Ren Rideau rideau@ens.fr v0.4l, 16 November 1997 This is the Linux Assembly HOWTO. This document describes how to pro- gram in assembly using FREE programming tools, focusing on development for or from the Linux Operating System on i386 platforms. Included material may or may not be applicable to other hardware and/or soft- ware platforms. Contributions about these would be gladly accepted. keywords: assembly, assembler, free, macroprocessor, preprocessor, asm, inline asm, 32-bit, x86, i386, gas, as86, nasm ______________________________________________________________________ Table of Contents 1. INTRODUCTION 1.1 Legal Blurp 1.2 IMPORTANT NOTE 1.3 Foreword 1.3.1 How to use this document 1.3.2 Other related documents 1.4 History 1.5 Credits 2. DO YOU NEED ASSEMBLY? 2.1 Pros and Cons 2.1.1 The advantages of Assembly 2.1.2 The disadvantages of Assembly 2.1.3 Assessment 2.2 How to NOT use Assembly 2.2.1 General procedure to achieve efficient code 2.2.2 Languages with optimizing compilers 2.2.3 General procedure to speed your code up 2.2.4 Inspecting compiler-generated code 3. ASSEMBLERS 3.1 GCC Inline Assembly 3.1.1 Where to find GCC 3.1.2 Where to find docs for GCC Inline Asm 3.1.3 Invoking GCC to have it properly inline assembly code ? 3.2 GAS 3.2.1 Where to find it 3.2.2 What is this AT&T syntax 3.2.3 Limited 16-bit mode 3.3 GASP 3.3.1 Where to find GASP 3.3.2 How it works 3.4 NASM 3.4.1 Where to find NASM 3.4.2 What it does 3.5 AS86 3.5.1 Where to get AS86 3.5.2 How to invoke the assembler? 3.5.3 Where to find docs 3.5.4 What if I can't compile Linux anymore with this new version ? 3.6 OTHER ASSEMBLERS 3.6.1 Win32Forth assembler 3.6.2 Terse 3.6.3 Non-free and/or Non-32bit x86 assemblers. 4. METAPROGRAMMING/MACROPROCESSING 4.1 What's integrated into the above 4.1.1 GCC 4.1.2 GAS 4.1.3 GASP 4.1.4 NASM 4.1.5 AS86 4.1.6 OTHER ASSEMBLERS 4.2 External Filters 4.2.1 CPP 4.2.2 M4 4.2.3 Macroprocessing with yer own filter 4.2.4 Metaprogramming 4.2.4.1 Backends from existing compilers 4.2.4.2 The New-Jersey Machine-Code Toolkit 4.2.4.3 Tunes 5. CALLING CONVENTIONS 5.1 Linux 5.1.1 Linking to GCC 5.1.2 ELF vs a.out problems 5.1.3 Direct Linux syscalls 5.1.4 I/O under Linux 5.1.5 Accessing 16-bit drivers from Linux/i386 5.2 DOS 5.3 Winblows and suches 5.4 Yer very own OS 6. TODO & POINTERS ______________________________________________________________________ 1. INTRODUCTION 1.1. Legal Blurp Copyright (C) 1996,1997 by Franois-Ren Rideau. This document may be distributed under the terms set forth in the LDP license at . 1.2. IMPORTANT NOTE This is expectedly the last release I'll make of this document. There's one candidate new maintainer, but until he really takes the HOWTO over, I'll accept feedback. You are especially invited to ask questions, to answer to questions, to correct given answers, to add new FAQ answers, to give pointers to other software, to point the current maintainer to bugs or deficiencies in the pages. If you're motivated, you could even TAKE OVER THE MAINTENANCE OF THE FAQ. In one word, contribute! To contribute, please contact whoever appears to maintain the Assembly-HOWTO. Current maintainers are Franois-Ren Rideau and now Paul Anderson . 1.3. Foreword This document aims at answering frequently asked questions of people who program or want to program 32-bit x86 assembly using free assemblers, particularly under the Linux operating system. It may also point to other documents about non-free, non-x86, or non-32-bit assemblers, though such is not its primary goal. Because the main interest of assembly programming is to build to write the guts of operating systems, interpreters, compilers, and games, where a C compiler fails to provide the needed expressivity (performance is more and more seldom an issue), we stress on development of such software. 1.3.1. How to use this document This document contains answers to some frequently asked questions. At many places, Universal Resource Locators (URL) are given for some software or documentation repository. Please see that the most useful repositories are mirrored, and that by accessing a nearer mirror site, you relieve the whole Internet from unneeded network traffic, while saving your own precious time. Particularly, there are large repositories all over the world, that mirror other popular repositories. You should learn and note what are those places near you (networkwise). Sometimes, the list of mirrors is listed in a file, or in a login message. Please heed the advice. Else, you should ask archie about the software you're looking for... The most recent version for this documents sits in or but what's in Linux HOWTO repositories should be fairly up to date, too (I can't know): (?) A french translation of this HOWTO can be found around 1.3.2. Other related documents o If you don't know what free software is, please do read carefully the GNU General Public License, which is used in a lot of free software, and is a model for most of their licenses. It generally comes in a file named COPYING, with a library version in a file named COPYING.LIB. Litterature from the FSF (free software foundation) might help you, too. o Particularly, the interesting kind of free software comes with sources that you can consult and correct, or sometimes even borrow from. Read your particular license carefully, and do comply to it. o There is a FAQ for comp.lang.asm.x86 that answers generic questions about x86 assembly programming, and questions about some commercial assemblers in a 16-bit DOS environment. Some of it apply to free 32-bit asm programming, so you may want to read this FAQ... o FAQs and docs exist about programming on your favorite platform, whichever it is, that you should consult for platform-specific issues not directly related to programming in assembler. 1.4. History Each version includes a few fixes and minor corrections, which needs not be repeatedly mentionned every time. Version 0.1 23 Apr 1996 Francois-Rene "Far" Rideau creates and publishes the first mini-HOWTO, because ``I'm sick of answering ever the same questions on comp.lang.asm.x86'' Version 0.2 4 May 1996 * Version 0.3c 15 Jun 1996 * Version 0.3f 17 Oct 1996 found -fasm option to enable GCC inline assembler w/o -O optimizations Version 0.3g 2 Nov 1996 Created the History. Added pointers in cross-compiling section. Added section about I/O programming under Linux (particularly video). Version 0.3h 6 Nov 1996 more about cross-compiling -- See on sunsite: devel/msdos/ Version 0.3i 16 Nov 1996 NASM is getting pretty slick Version 0.3j 24 Nov 1996 point to french translated version Version 0.3k 19 Dec 1996 What? I had forgotten to point to terse??? Version 0.3l 11 Jan 1997 * Version 0.4pre1 13 Jan 1997 text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO, to see what the SGML tools are like. Version 0.4 20 Jan 1997 first release of the HOWTO as such. Version 0.4a 20 Jan 1997 CREDITS section added Version 0.4b 3 Feb 1997 NASM moved: now is before AS86 Version 0.4c 9 Feb 1997 Added section "DO YOU NEED ASSEMBLY?" Version 0.4d 28 Feb 1997 Vapor announce of a new Assembly-HOWTO maintainer. Version 0.4e 13 Mar 1997 Release for DrLinux Version 0.4f 20 Mar 1997 * Version 0.4g 30 Mar 1997 * Version 0.4h 19 Jun 1997 still more on "how not to use assembly"; updates on NASM, GAS. Version 0.4i 17 July 1997 info on 16-bit mode access from Linux. Version 0.4j 7 September 1997 * Version 0.4k 19 October 1997 * Version 0.4l 16 November 1997 release for LSL 6th edition. This is yet another last-release-by-Far-before-new-maintainer- takes-over (?) 1.5. Credits I would like to thanks the following persons, by order of appearance: o Linus Torvalds for Linux o Bruce Evans for bcc from which as86 is extracted o Simon Tatham and Julian Hall for NASM o Jim Neil for Terse o Tim Bynum for maintaining HOWTOs o Raymond Moon for his FAQ o Eric Dumas for his translation of the mini-HOWTO into french (sad thing for the original author to be french and write in english) o Paul Anderson and Rahim Azizarab for helping me, if not for taking over the HOWTO. o All the people who have contributed ideas, remarks, and moral support. 2. DO YOU NEED ASSEMBLY? Well, I wouldn't want to interfere with what you're doing, but here are a few advice from hard-earned experience. 2.1. Pros and Cons 2.1.1. The advantages of Assembly Assembly can express very low-level things: o you can access machine-dependent registers and I/O. o you can control the exact behavior of code in critical sections that might involve hardware or I/O lock-ups o you can break the conventions of your usual compiler, which might allow some optimizations (like temporarily breaking rules about GC, threading, etc). o get access to unusual programming modes of your processor (e.g. 16 bit code for startup or BIOS interface on Intel PCs) o you can build interfaces between code fragments using incompatible conventions (e.g. produced by different compilers, or separated by a low-level interface). o you can produce reasonably fast code for tight loops to cope with a bad non-optimizing compiler (but then, there are free optimizing compilers available!) o you can produce hand-optimized code that's perfectly tuned for your particular hardware setup, though not to anyone else's. o you can write some code for your new language's optimizing compiler (that's something few will ever do, and even they, not often). 2.1.2. The disadvantages of Assembly Assembly is a very low-level language (the lowest above hand-coding the binary instruction patterns). This means o it's long and tedious to write initially, o it's very bug-prone, o your bugs will be very difficult to chase, o it's very difficult to understand and modify, i.e. to maintain. o the result is very non-portable to other architectures, existing or future, o your code will be optimized only for a certain implementation of a same architecture: for instance, among Intel-compatible platforms, each CPU design and variation (bus width, relative speed and size of CPU/caches/RAM/Bus/disks presence of FPU, MMX extensions, etc) implies potentially completely different optimization techniques. CPU designs already include Intel 386, 486, Pentium, PPro, Pentium II; Cyrix 5x86, 6x86; AMD K5, K6. New designs keep appearing, so don't expect either this listing or your code to be up-to-date. o your code might also be unportable accross different OS platforms on the same architecture, by lack of proper tools. (well, GAS seems to work on all platforms; NASM seems to work or be workable on all intel platforms). o you spend more time on a few details, and can't focus on small and large algorithmic design, that are known to bring the largest part of the speed up. [e.g. you might spend some time building very fast list/array manipulation primitives in assembly; only a hash table would have sped up your program much more; or, in another context, a binary tree; or some high-level structure distributed over a cluster of CPUs] o a small change in algorithmic design might completely invalidate all your existing assembly code. So that either you're ready (and able) to rewrite it all, or you're tied to a particular algorithmic design; o On code that ain't too far from what's in standard benchmarks, commercial optimizing compilers outperform hand-coded assembly (well, that's less true on the x86 architecture than on RISC architectures, and perhaps less true for widely available/free compilers; anyway, for typical C code, GCC is fairly good); o And in any case, as says moderator John Levine on comp.compilers, ``compilers make it a lot easier to use complex data structures, and compilers don't get bored halfway through and generate reliably pretty good code.'' They will also correctly propagate code transformations throughout the whole (huge) program when optimizing code between procedures and module boundaries. 2.1.3. Assessment All in all, you might find that though using assembly is sometimes needed, and might even be useful in a few cases where it is not, you'll want to: o minimize the use of assembly code, o encapsulate this code in well-defined interfaces o have your assembly code automatically generated from patterns expressed in a higher-level language than assembly (e.g. GCC inline-assembly macros). o have automatic tools translate these programs into assembly code o have this code be optimized if possible o All of the above, i.e. write (an extension to) an optimizing compiler back-end. Even in cases when Assembly is needed (e.g. OS development), you'll find that not so much of it is, and that the above principles hold. See the sources for the Linux kernel about it: as little assembly as needed, resulting in a fast, reliable, portable, maintainable OS. Even a successful game like DOOM was almost massively written in C, with a tiny part only being written in assembly for speed up. 2.2. How to NOT use Assembly 2.2.1. General procedure to achieve efficient code As says Charles Fiterman on comp.compilers about human vs computer- generated assembly code, ``The human should always win and here is why. o First the human writes the whole thing in a high level language. o Second he profiles it to find the hot spots where it spends its time. o Third he has the compiler produce assembly for those small sections of code. o Fourth he hand tunes them looking for tiny improvements over the machine generated code. The human wins because he can use the machine.'' 2.2.2. Languages with optimizing compilers Languages like ObjectiveCAML, SML, CommonLISP, Scheme, ADA, Pascal, C, C++, among others, all have free optimizing compilers that'll optimize the bulk of your programs, and often do better than hand-coded assembly even for tight loops, while allowing you to focus on higher- level details, and without forbidding you to grab a few percent of extra performance in the above-mentionned way, once you've reached a stable design. Of course, there are also commercial optimizing compilers for most of these languages, too! Some languages have compilers that produce C code, which can be further optimized by a C compiler. LISP, Scheme, Perl, and many other are suches. Speed is fairly good. 2.2.3. General procedure to speed your code up As for speeding code up, you should do it only for parts of a program that a profiling tool has consistently identified as being a performance bottleneck. Hence, if you identify some code portion as being too slow, you should o first try to use a better algorithm; o then try to compile it rather than interpret it; o then try to enable and tweak optimization from your compiler; o then give the compiler hints about how to optimize (typing information in LISP; register usage with GCC; lots of options in most compilers, etc). o then possibly fallback to assembly programming Finally, before you end up writing assembly, you should inspect generated code, to check that the problem really is with bad code generation, as this might really not be the case: compiler-generated code might be better than what you'd have written, particularly on modern multi-pipelined architectures! Slow parts of a program might be intrinsically so. Biggest problems on modern architectures with fast processors are due to delays from memory access, cache-misses, TLB-misses, and page-faults; register optimization becomes useless, and you'll more profitably re-think data structures and threading to achieve better locality in memory access. Perhaps a completely different approach to the problem might help, then. 2.2.4. Inspecting compiler-generated code There are many reasons to inspect compiler-generated assembly code. Here are what you'll do with such code: o check whether generated code can be obviously enhanced with hand- coded assembly (or by tweaking compiler switches) o when that's the case, start from generated code and modify it instead of starting from scratch o more generally, use generated code as stubs to modify, which at least gets right the way your assembly routines interface to the external world o track down bugs in your compiler (hopefully rarer) The standard way to have assembly code be generated is to invoke your compiler with the -S flag. This works with most Unix compilers, including the GNU C Compiler (GCC), but YMMV. As for GCC, it will produce more understandable assembly code with the -fverbose-asm command-line option. Of course, if you want to get good assembly code, don't forget your usual optimization options and hints! 3. ASSEMBLERS 3.1. GCC Inline Assembly The well-known GNU C/C++ Compiler (GCC), an optimizing 32-bit compiler at the heart of the GNU project, supports the x86 architecture quite well, and includes the ability to insert assembly code in C programs, in such a way that register allocation can be either specified or left to GCC. GCC works on most available platforms, notably Linux, *BSD, VSTa, OS/2, *DOS, Win*, etc. 3.1.1. Where to find GCC The original GCC site is the GNU FTP site together with all the released application software from the GNU project. Linux-configured and precompiled versions can be found in There exists a lot of FTP mirrors of both sites. everywhere around the world, as well as CD-ROM copies. GCC development has split in two branches recently. See more about the experimental version, egcs, at Sources adapted to your favorite OS, and binaries precompiled for it, should be found at your usual FTP sites. For most popular DOS port of GCC is named DJGPP, and can be found in directories of such name in FTP sites. See: There is also a port of GCC to OS/2 named EMX, that also works under DOS, and includes lots of unix-emulation library routines. See around: 3.1.2. Where to find docs for GCC Inline Asm The documentation of GCC includes documentation files in texinfo format. You can compile them with tex and print then result, or convert them to .info, and browse them with emacs, or convert them to .html, or nearly whatever you like. convert (with the right tools) to whatever you like, or just read as is. The .info files are generally found on any good installation for GCC. The right section to look for is: C Extensions::Extended Asm:: Section Invoking GCC::Submodel Options::i386 Options:: might help too. Particularly, it gives the i386 specific constraint names for registers: abcdSDB correspond to %eax, %ebx, %ecx, %edx, %esi, %edi, %ebp respectively (no letter for %esp). The DJGPP Games resource (not only for game hackers) has this page specifically about assembly: Finally, there is a web page called, ``DJGPP Quick ASM Programming Guide'', that covers URLs to FAQs, AT&T x86 ASM Syntax, Some inline ASM information, and converting .obj/.lib files: GCC depends on GAS for assembling, and follow its syntax (see below); do mind that inline asm needs percent characters to be quoted so they be passed to GAS. See the section about GAS below. Find lots of useful examples in the linux/include/asm-i386/ subdirectory of the sources for the Linux kernel. 3.1.3. Invoking GCC to have it properly inline assembly code ? Be sure to invoke GCC with the -O flag (or -O2, -O3, etc), to enable optimizations and inline assembly. If you don't, your code may compile, but not run properly!!! Actually (kudos to Tim Potter, timbo@moshpit.air.net.au), it is enough to use the -fasm flag (and perhaps -finline-functions) which is part of all the features enabled by -O. So if you have problems with buggy optimizations in your particular implementation/version of GCC, you can still use inline asm. Similarly, use -fno-asm to disable inline assembly (why would you?). More generally, good compile flags for GCC on the x86 platform are ______________________________________________________________________ gcc -O2 -fomit-frame-pointer -m386 -Wall ______________________________________________________________________ -O2 is the good optimization level. Optimizing besides it yields code that is a lot larger, but only a bit faster; such overoptimizationn might be useful for tight loops only (if any), which you may be doing in assembly anyway; if you need that, do it just for the few routines that need it. -fomit-frame-pointer allows generated code to skip the stupid frame pointer maintenance, which makes code smaller and faster, and frees a register for further optimizations. It precludes the easy use of debugging tools (gdb), but when you use these, you just don't care about size and speed anymore anyway. -m386 yields more compact code, without any measurable slowdown, (note that small code also means less disk I/O and faster execution) but perhaps on the above-mentioned tight loops; you might appreciate -mpentium for special pentium-optimizing GCC targetting a specifically pentium platform. -Wall enables all warnings and helps you catch obvious stupid errors. To optimize even more, option -mregparm=2 and/or corresponding function attribute might help, but might pose lots of problems when linking to foreign code... Note that you can add make these flags the default by editing file /usr/lib/gcc-lib/i486-linux/2.7.2.2/specs or wherever that is on your system (better not add -Wall there, though). 3.2. GAS GAS is the GNU Assembler, that GCC relies upon. 3.2.1. Where to find it Find it at the same place where you found GCC, in a package named binutils. 3.2.2. What is this AT&T syntax Because GAS was invented to support a 32-bit unix compiler, it uses standard ``AT&T'' syntax, which resembles a lot the syntax for standard m68k assemblers, and is standard in the UNIX world. This syntax is no worse, no better than the ``Intel'' syntax. It's just different. When you get used to it, you find it much more regular than the Intel syntax, though a bit boring. Here are the major caveats about GAS syntax: o Register names are prefixed with %, so that registers are %eax, %dl and suches instead of just eax, dl, etc. This makes it possible to include external C symbols directly in assembly source, without any risk of confusion, or any need for ugly underscore prefixes. o The order of operands is source(s) first, and destination last, as opposed to the intel convention of destination first and sources last. Hence, what in intel syntax is mov ax,dx (move contents of register dx into register ax) will be in att syntax mov %dx, %ax. o The operand length is specified as a suffix to the instruction name. The suffix is b for (8-bit) byte, w for (16-bit) word, and l for (32-bit) long. For instance, the correct syntax for the above instruction would have been movw %dx,%ax. However, gas does not require strict att syntax was, so the suffix is optional when length can be guessed from register operands, and else defaults to 32-bit (with a warning). o Immediate operands are marked with a $ prefix, as in addl $5,%eax (add immediate long value 5 to register %eax). o No prefix to an operand indicates it is a memory-address; hence movl $foo,%eax puts the address of variable foo in register %eax, but movl foo,%eax puts the contents of variable foo in register %eax. o Indexing or indirection is done by enclosing the index register or indirection memory cell address in parentheses, as in testb $0x80,17(%ebp) (test the high bit of the byte value at offset 17 from the cell pointed to by %ebp). A program exists to help you convert programs from TASM syntax to AT&T syntax. See GAS has comprehensive documentation in TeXinfo format, which comes at least with the source distribution. Browse extracted .info pages with Emacs or whatever. There used to be a file named gas.doc or as.doc around the GAS source package, but it was merged into the TeXinfo docs. Of course, in case of doubt, the ultimate documentation is the sources themselves! A section that will particularly interest you is Machine Dependencies::i386-Dependent:: Again, the sources for Linux (the OS kernel), come in as good examples; see under linux/arch/i386, the following files: kernel/*.S, boot/compressed/*.S, mathemu/*.S If you are writing kind of a language, a thread package, etc you might as well see how other languages (OCaml, gforth, etc), or thread packages (QuickThreads, MIT pthreads, LinuxThreads, etc), or whatever, do it. Finally, just compiling a C program to assembly might show you the syntax for the kind of instructions you want. See section ``Do you need Assembly?'' above. 3.2.3. Limited 16-bit mode GAS is a 32-bit assembler, meant to support a 32-bit compiler. It currently has only limited support for 16-bit mode, which consists in prepending the 32-bit prefixes to instructions, so you write 32-bit code that runs in 16-bit mode on a 32 bit CPU. In both modes, it supports 16-bit register usage, but what is unsupported is 16-bit addressing. Use the directive .code16 and .code32 to switch between modes. Note that an inline assembly statement asm(".code16\n") will allow GCC to produce 32-bit code that'll run in real mode! I've been told that most code needed to fully support 16-bit mode programming was added to GAS by Bryan Ford (please confirm?), but at least, it doesn't show up in any of the distribution I tried, up to binutils-2.8.1.x ... more info on this subject would be welcome. A cheap solution is to define macros (see below) that somehow produce the binary encoding (with .byte) for just the 16-bit mode instructions you need (almost nothing if you use code16 as above, and can safely assume the code will run on a 32-bit capable x86 CPU). To find the proper encoding, you can get inspiration from the sources of 16-bit capable assemblers for the encoding. 3.3. GASP GASP is the GAS Preprocessor. It adds macros and some nice syntax to GAS. 3.3.1. Where to find GASP GASP comes together with GAS in the GNU binutils archive. 3.3.2. How it works It works as a filter, much like cpp and the like. I have no idea on details, but it comes with its own texinfo documentation, so just browse them (in .info), print them, grok them. GAS with GASP looks like a regular macro-assembler to me. 3.4. NASM The Netwide Assembler project is producing yet another assembler, written in C, that should be modular enough to eventually support all known syntaxes and object formats. 3.4.1. Where to find NASM Binary release on your usual sunsite mirror in devel/lang/asm/ Should also be available as .rpm or .deb in your usual RedHat/Debian distributions' contrib. 3.4.2. What it does At the time this HOWTO is written, the current NASM version is 0.96. The syntax is Intel-style. Some macroprocessing support is integrated. Supported object file formats are bin, aout, coff, elf, as86, (DOS) obj, win32, (their own format) rdf. NASM can be used as a backend for the free LCC compiler (support files included). Surely NASM evolves too fast for this HOWTO to be kept up to date. Unless you're using BCC as a 16-bit compiler (which is out of scope of this 32-bit HOWTO), you should use NASM instead of say AS86 or MASM, because it is actively supported online, and runs on all platforms. Note: NASM also comes with a disassembler, NDISASM. Its hand-written parser makes it much faster than GAS, though of course, it doesn't support three bazillion different architectures. For the x86 target, it should be the assembler of choice... 3.5. AS86 AS86 is a 80x86 assembler, both 16-bit and 32-bit, part of Bruce Evans' C Compiler (BCC). It has mostly Intel-syntax, though it differs slightly as for addressing modes. 3.5.1. Where to get AS86 A completely outdated version of AS86 is distributed by HJLu just to compile the Linux kernel, in a package named bin86 (current version 0.4), available in any Linux GCC repository. But I advise no one to use it for anything else but compiling Linux. This version supports only a hacked minix object file format, which is not supported by the GNU binutils or anything, and it has a few bugs in 32-bit mode, so you really should better keep it only for compiling Linux. The most recent versions by Bruce Evans (bde@zeta.org.au) are published together with the FreeBSD distribution. Well, they were: I could not find the sources from distribution 2.1 on :( Hence, I put the sources at my place: The Linux/8086 (aka ELKS) project is somehow maintaining bcc (though I don't think they included the 32-bit patches). See around . Among other things, these more recent versions, unlike HJLu's, supports Linux GNU a.out format, so you can link you code to Linux programs, and/or use the usual tools from the GNU binutil package to manipulate your data. This version can co-exist without any harm with the previous one (see according question below). BCC from 12 march 1995 and earlier version has a misfeature that makes all segment pushing/popping 16-bit, which is quite annoying when programming in 32-bit mode. A patch is published in the Tunes project subpage files/tgz/tunes.0.0.0.25.src.tgz in unpacked subdirectory LLL/i386/ The patch should also be in available directly from Bruce Evans accepted this patch, so if there is a more recent version of bcc somewhere someday, the patch should have been included... 3.5.2. How to invoke the assembler? Here's the GNU Makefile entry for using bcc to transform .s asm into both GNU a.out .o object and .l listing: ______________________________________________________________________ %.o %.l: %.s bcc -3 -G -c -A-d -A-l -A$*.l -o $*.o $< ______________________________________________________________________ Remove the %.l, -A-l, and -A$*.l, if you don't want any listing. If you want something else than GNU a.out, you can see the docs of bcc about the other supported formats, and/or use the objcopy utility from the GNU binutils package. 3.5.3. Where to find docs The docs are what is included in the bcc package. Man pages are also available somewhere on the FreeBSD site. When in doubt, the sources themselves are often a good docs: it's not very well commented, but the programming style is straightforward. You might try to see how as86 is used in Tunes 0.0.0.25... 3.5.4. What if I can't compile Linux anymore with this new version ? Linus is buried alive in mail, and my patch for compiling Linux with a Linux a.out as86 didn't make it to him (!). Now, this shouldn't matter: just keep your as86 from the bin86 package in /usr/bin, and let bcc install the good as86 as /usr/local/libexec/i386/bcc/as where it should be. You never need explicitly call this ``good'' as86, because bcc does everything right, including conversion to Linux a.out, when invoked with the right options; so assemble files exclusively with bcc as a frontend, not directly with as86. 3.6. OTHER ASSEMBLERS These are other, non-regular, options, in case the previous didn't satisfy you (why?), that I don't recommend in the usual (?) case, but that could prove quite useful if the assembler must be integrated in the software you're designing (i.e. an OS or development environment). 3.6.1. Win32Forth assembler Win32Forth is a free 32-bit ANS FORTH system that successfully runs under Win32s, Win95, Win/NT. It includes a free 32-bit assembler (either prefix or postfix syntax) integrated into the FORTH language. Macro processing is done with the full power of the reflective language FORTH; however, the only supported input and output contexts is Win32For itself (no dumping of .obj file -- you could add that yourself, of course). Find it at 3.6.2. Terse Terse is a programming tool that provides THE most compact assembler syntax for the x86 family! See . It is said that there was a free clone somewhere, that was abandonned after worthless pretenses that the syntax would be owned by the original author, and that I invite you to take over, in case the syntax interests you. 3.6.3. Non-free and/or Non-32bit x86 assemblers. You may find more about them, together with the basics of x86 assembly programming, in Raymond Moon's FAQ for comp.lang.asm.x86 Note that all DOS-based assemblers should work inside the Linux DOS Emulator, as well as other similar emulators, so that if you already own one, you can still use it inside a real OS. Recent DOS-based assemblers also support COFF and/or other object file formats that are supported by the GNU BFD library, so that you can use them together with your free 32-bit tools, perhaps using GNU objcopy (part of the binutils) as a conversion filter. 4. METAPROGRAMMING/MACROPROCESSING Assembly programming is a bore, but for critical parts of programs. You should use the appropriate tool for the right task, so don't choose assembly when it's not fit; C, OCAML, perl, Scheme, might be a better choice for most of your programming. However, there are cases when these tools do not give a fine enough control on the machine, and assembly is useful or needed. In those case, you'll appreciate a system of macroprocessing and metaprogramming that'll allow recurring patterns to be factored each into a one indefinitely reusable definition, which allows safer programming, automatic propagation of pattern modification, etc. A ``plain'' assembler is often not enough, even when one is doing only small routines to link with C. 4.1. What's integrated into the above Yes I know this section does not contain much useful up-to-date information. Feel free to contribute what you discover the hard way... 4.1.1. GCC GCC allows (and requires) you to specify register constraints in your ``inline assembly'' code, so the optimizer always know about it; thus, inline assembly code is really made of patterns, not forcibly exact code. Then, you can make put your assembly into CPP macros, and inline C functions, so anyone can use it in as any C function/macro. Inline functions resemble macros very much, but are sometimes cleaner to use. Beware that in all those cases, code will be duplicated, so only local labels (of 1: style) should be defined in that asm code. However, a macro would allow the name for a non local defined label to be passed as a parameter (or else, you should use additional meta-programming methods). Also, note that propagating inline asm code will spread potential bugs in them, so watch out doubly for register constraints in such inline asm code. Lastly, the C language itself may be considered as a good abstraction to assembly programming, which relieves you from most of the trouble of assembling. Beware that some optimizations that involve passing arguments to functions through registers may make those functions unsuitable to be called from external (and particularly hand-written assembly) routines in the standard way; the "asmlinkage" attribute may prevent a routine to be concerned by such optimization flag; see the linux kernel sources for examples. 4.1.2. GAS GAS has some macro capability included, as detailed in the texinfo docs. Moreover, while GCC recognizes .s files as raw assembly to send to GAS, it also recognizes .S files as files to pipe through CPP before to feed them to GAS. Again and again, see Linux sources for examples. 4.1.3. GASP It adds all the usual macroassembly tricks to GAS. See its texinfo docs. 4.1.4. NASM NASM has some macro support, too. See according docs. If you have some bright idea, you might wanna contact the authors, as they are actively developing it. Meanwhile, see about external filters below. 4.1.5. AS86 It has some simple macro support, but I couldn't find docs. Now the sources are very straightforward, so if you're interested, you should understand them easily. If you need more than the basics, you should use an external filter (see below). 4.1.6. OTHER ASSEMBLERS o Win32FORTH: CODE and END-CODE are normal that do not switch from interpretation mode to compilation mode, so you have access to the full power of FORTH while assembling. o TUNES: it doesn't work yet, but the Scheme language is a real high- level language that allows arbitrary meta-programming. 4.2. External Filters Whatever is the macro support from your assembler, or whatever language you use (even C !), if the language is not expressive enough to you, you can have files passed through an external filter with a Makefile rule like that: ______________________________________________________________________ %.s: %.S other_dependencies $(FILTER) $(FILTER_OPTIONS) < $< > $@ ______________________________________________________________________ 4.2.1. CPP CPP is truely not very expressive, but it's enough for easy things, it's standard, and called transparently by GCC. As an example of its limitations, you can't declare objects so that destructors are automatically called at the end of the declaring block; you don't have diversions or scoping, etc. CPP comes with any C compiler. If you could make it without one, don't bother fetching CPP (though I wonder how you could). 4.2.2. M4 M4 gives you the full power of macroprocessing, with a Turing equivalent language, recursion, regular expressions, etc. You can do with it everything that CPP cannot. See macro4th/This4th from in Reviewed/ ANS/ (?), or the Tunes 0.0.0.25 sources as examples of advanced macroprogramming using m4. However, its disfunctional quoting and unquoting semantics force you to use explicit continuation-passing tail-recursive macro style if you want to do advanced macro programming (which is remindful of TeX -- BTW, has anyone tried to use TeX as a macroprocessor for anything else than typesetting ?). This is NOT worse than CPP that does not allow quoting and recursion anyway. The right version of m4 to get is GNU m4 1.4 (or later if exists), which has the most features and the least bugs or limitations of all. m4 is designed to be slow for anything but the simplest uses, which might still be ok for most assembly programming (you're not writing million-lines assembly programs, are you?). 4.2.3. Macroprocessing with yer own filter You can write your own simple macro-expansion filter with the usual tools: perl, awk, sed, etc. That's quick to do, and you control everything. But of course, any power in macroprocessing must be earned the hard way. 4.2.4. Metaprogramming Instead of using an external filter that expands macros, one way to do things is to write programs that write part or all of other programs. For instance, you could use a program outputing source code o to generate sine/cosine/whatever lookup tables, o to extract a source-form representation of a binary file, o to compile your bitmaps into fast display routines, o to extract documentation, initialization/finalization code, description tables, as well as normal code from the same source files, o to have customized assembly code, generated from a perl/shell/scheme script that does arbitrary processing, o to propagate data defined at one point only into several cross- referencing tables and code chunks. o etc. Think about it! 4.2.4.1. Backends from existing compilers Compilers like SML/NJ, Objective CAML, MIT-Scheme, etc, do have their own generic assembler backend, which you might or not want to use, if you intend to generate code semi-automatically from the according languages. 4.2.4.2. The New-Jersey Machine-Code Toolkit There is a project, using the programming language Icon, to build a basis for producing assembly-manipulating code. See around 4.2.4.3. Tunes The Tunes OS project is developping its own assembler as an extension to the Scheme language, as part of its development process. It doesn't run at all yet, though help is welcome. The assembler manipulates symbolic syntax trees, so it could equally serve as the basis for a assembly syntax translator, a disassembler, a common assembler/compiler back-end, etc. Also, the full power of a real language, Scheme, make it unchallenged as for macroprocessing/metaprograming. 5. CALLING CONVENTIONS 5.1. Linux 5.1.1. Linking to GCC That's the preferred way. Check GCC docs and examples from Linux kernel .S files that go through gas (not those that go through as86). 32-bit arguments are pushed down stack in reverse syntactic order (hence accessed/popped in the right order), above the 32-bit near return address. %ebp, %esi, %edi, %ebx are callee-saved, other registers are caller-saved; %eax is to hold the result, or %edx:%eax for 64-bit results. FP stack: I'm not sure, but I think it's result in st(0), whole stack caller-saved. Note that GCC has options to modify the calling conventions by reserving registers, having arguments in registers, not assuming the FPU, etc. Check the i386 .info pages. Beware that you must then declare the cdecl attribute for a function that will follow standard GCC calling conventions (I don't know what it does with modified calling conventions). See in the GCC info pages the section: C Extensions::Extended Asm:: 5.1.2. ELF vs a.out problems Some C compilers prepend an underscore before every symbol, while others do not. Particularly, Linux a.out GCC does such prepending, while Linux ELF GCC does not. If you need cope with both behaviors at once, see how existing packages do. For instance, get an old Linux source tree, the Elk, qthreads, or OCAML... You can also override the implicit C->asm renaming by inserting statements like ______________________________________________________________________ void foo asm("bar") (void); ______________________________________________________________________ to be sure that the C function foo will be called really bar in assem- bly. Note that the utility objcopy, from the binutils package, should allow you to transform your a.out objects into ELF objects, and perhaps the contrary too, in some cases. More generally, it will do lots of file format conversions. 5.1.3. Direct Linux syscalls This is specifically NOT recommended, because the conventions change from time to time or from kernel flavor to kernel flavor (cf L4Linux), plus it's not portable, it's a burden to write, it's redundant with the libc effort, AND it precludes fixes and extensions that are made to the libc, like, for instance the zlibc package, that does on-the- fly transparent decompression of gzip-compressed files. The standard, recommended way to call Linux system services is, and will stay, to go through the libc. Shared objects should keep your stuff small. And if you really want smaller binaries, do use #! stuff, with the interpreter having all the overhead you want to keep out of your binaries. Now, if for some reason, you don't want to link to the libc, go get the libc and understand how it works! After all, you're pretending to replace it, ain't you? You might also take a look at how my eforth 1.0c does it. The sources for Linux come in handy, too, particularly the asm/unistd.h header file, that describes how to do system calls... Basically, you issue an int $0x80, with the __NR_syscallname number (from asm/unistd.h) in %eax, and parameters (up to five) in %ebx, %ecx, %edx, %esi, %edi respectively. Result is returned in %eax, with a negative result being an error whose opposite is what libc would put in errno. The user-stack is not touched, so you needn't have a valid one when doing a syscall. 5.1.4. I/O under Linux If you want to do direct I/O under Linux, either it's something very simple that needn't OS arbitration, and you should see the IO-Port- Programming mini-HOWTO; or it needs a kernel device driver, and you should try to learn more about kernel hacking, device driver development, kernel modules, etc, for which there are other excellent HOWTOs and documents from the LDP. Particularly, if what you want is Graphics programming, then do join the GGI project: Anyway, in all these cases, you'll be better off using GCC inline assembly with the macros from linux/asm/*.h than writing full assembly source files. 5.1.5. Accessing 16-bit drivers from Linux/i386 Such thing is theoretically possible (proof: see how DOSEMU can selectively grant hardware port access to programs),and I've heard rumors that someone somewhere did actually do it (in the PCI driver? Some VESA access stuff? ISA PnP? dunno). If you have some more precise information on that, you'll be most welcome. Anyway, good places to look for more information are the Linux kernel sources, DOSEMU sources (and other programs in the DOSEMU repository ), and sources for various low-level programs under Linux... (perhaps GGI if it supports VESA). Basically, you must either use 16-bit protected mode or vm86 mode. The first is simpler to setup, but only works with well-behaved code that won't do any kind of segment arithmetics or absolute segment addressing (particularly addressing segment 0), unless by chance it happens that all segments used can be setup in advance in the LDT. The later allows for more "compatibility" with vanilla 16-bit environments, but requires more complicated handling. In both cases, before you can jump to 16-bit code, you must o mmap any absolute address used in the 16-bit code (such as ROM, video buffers, DMA targets, and memory-mapped I/O) from /dev/mem to your process' address space, o setup the LDT and/or vm86 mode monitor. o grab proper I/O permissions from the kernel (see the above section) Again, carefully read the source for the stuff contributed to the DOSEMU repository above, particularly these mini-emulators for running ELKS and/or simple .COM programs under Linux/i386. 5.2. DOS Most DOS extenders come with some interface to DOS services. Read their docs about that, but often, they just simulate int $0x21 and such, so you do ``as if'' you were in real mode (I doubt they have more than stubs and extend things to work with 32-bit operands; they most likely will just reflect the interrupt into the real-mode or vm86 handler). Docs about DPMI and such (and much more) can be found on DJGPP comes with its own (limited) glibc derivative/subset/replacement, too. It is possible to cross-compile from Linux to DOS, see the devel/msdos/ directory of your local FTP mirror for sunsite.unc.edu Also see the MOSS dos-extender from the Flux project in utah. Other documents and FAQs are more DOS-centered. We do not recommend DOS development. 5.3. Winblows and suches Hey, this document covers only free software. Ring me when Winblows becomes free, or when there are free dev tools for it! Well, after all there is: Cygnus Solutions has developped the cygwin32.dll library, for GNU programs to run on MacroShit platforms. Thus, you can use GCC, GAS, all the GNU tools, and many other Unix applications. Have a look around their homepage. I (Far) don't intend to expand on Losedoze programming, but I'm sure you can find lots of documents about it everywhere... 5.4. Yer very own OS Control being what attract many programmers to assembly, want of OS development is often what leads to or stems from assembly hacking. Note that any system that allows self-development could be qualified an "OS" even though it might run "on top" of an underlying system that multitasking or I/O (much like Linux over Mach or OpenGenera over Unix), etc. Hence, for easier debugging purpose, you might like to develop your ``OS'' first as a process running on top of Linux (despite the slowness), then use the Flux OS kit (which grants use of Linux and BSD drivers in yer own OS) to make it standalone. When your OS is stable, it's still time to write your own hardware drivers if you really love that. This HOWTO will not itself cover topics such as Boot loader code & getting into 32-bit mode, Handling Interrupts, The basics about intel ``protected mode'' or ``V86/R86'' braindeadness, defining your object format and calling conventions. The main place where to find reliable information about that all is source code of existing OSes and bootloaders. Lots of pointers lie in the following WWW page: 6. TODO & POINTERS o fill incomplete sections o add more pointers to software and docs o add simple examples from real life to illustrate the syntax, power, and limitations of each proposed solution. o ask people to help with this HOWTO o find someone who has got some time to takeover the maintenance o perhaps give a few words for assembly on other platforms? o A few pointers (in addition to those already in the rest of the HOWTO) o pentium manuals o cpu bugs in the x86 family o hornet.eng.ufl.edu for assembly coders o ftp.luth.se o PM FAQ o 80x86 Assembly Page o Courseware o game programming o experiments with asm-only linux programming o And of course, do use your usual Internet Search Tools to look for more information, and tell me anything interesting you find! Authors' .sig: -- , , _ v ~ ^ -- -- Fare -- rideau@clipper.ens.fr -- Francois-Rene Rideau -- +)ang-Vu Ban -- -- ' / . -- Join the TUNES project for a computing system based on computing freedom ! TUNES is a Useful, Not Expedient System WWW page at URL: http://www.eleves.ens.fr:8080/home/rideau/Tunes/