#import <SDL_uikitopenglview.h>
Definition at line 29 of file SDL_uikitopenglview.h.
◆ initWithFrame:scale:retainBacking:rBits:gBits:bBits:aBits:depthBits:stencilBits:sRGB:multisamples:context:()
| - (instancetype) initWithFrame: |
|
(CGRect) |
frame |
| scale: |
|
(CGFloat) |
scale |
| retainBacking: |
|
(BOOL) |
retained |
| rBits: |
|
(int) |
rBits |
| gBits: |
|
(int) |
gBits |
| bBits: |
|
(int) |
bBits |
| aBits: |
|
(int) |
aBits |
| depthBits: |
|
(int) |
depthBits |
| stencilBits: |
|
(int) |
stencilBits |
| sRGB: |
|
(BOOL) |
sRGB |
| multisamples: |
|
(int) |
multisamples |
| context: |
|
(EAGLContext *) |
glcontext |
|
|
| |
◆ swapBuffers()
◆ updateFrame()
◆ backingHeight
◆ backingWidth
◆ context
◆ drawableFramebuffer
| - (GLuint) drawableFramebuffer |
|
readnonatomicassign |
◆ drawableRenderbuffer
| - (GLuint) drawableRenderbuffer |
|
readnonatomicassign |
◆ msaaResolveFramebuffer
| - (GLuint) msaaResolveFramebuffer |
|
readnonatomicassign |
The documentation for this class was generated from the following file: